#ifndef _IGAMEAPP_H_ 
#define _IGAMEAPP_H_

#include "IMgr.h"

class IGameApp:public IMgr
{
	public:
		static IGameApp& GetInstance(); 
		virtual void Updata(float dt) = 0;
		virtual void Render() = 0;
};
#endif//_IGAMEAPP_H_